|
Jazz3D API |
|||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||
java.lang.Object
|
+--com.sygem.jazz3d3.loader.Loader
|
+--com.sygem.jazz3d3.vrml.LoaderVRML
LoaderVRML - VRML parser class.
Here is a brief list of what is currently supported by our VRML implementation:
No Interpolators or Sensors have been implemented yet. What you get is enough to display the shape of the object.
| Constructor Summary | |
LoaderVRML()
Create LoaderVRML for specific input stream to read from. |
|
| Method Summary | |
void |
load(java.lang.String filename,
Model3d obj)
Begins the loading process. |
void |
setFontPath(java.lang.String fp)
Sets the path to the Jazz3D fonts (used for the FontStyle node) |
void |
setPrimitiveGranularity(int gran)
Sets the number of subsections used when creating primitives |
void |
setTextureSizes(int ts)
Sets the default size to load textures as. |
void |
setTextureSizes(int tsx,
int tsy)
Sets the x and y sizes used when loading textures |
| Methods inherited from class com.sygem.jazz3d3.loader.Loader |
closeFile, getDecompressor, getLine, getLineAsString, getParent, setDecompressor, setParent |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public LoaderVRML()
| Method Detail |
public void setFontPath(java.lang.String fp)
public void setTextureSizes(int ts)
Texture
public void setTextureSizes(int tsx,
int tsy)
Texturepublic void setPrimitiveGranularity(int gran)
public final void load(java.lang.String filename,
Model3d obj)
load in class Loader
|
©2001 SyGem Software |
|||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||