Object Transparency demo:

Click here to view the source code

Press 'a' to toggle Anti-aliasing

Press 'b' to toggle bilinear filtering

Press 's' to set the renderer to a faked transparency

Press 't' to set the renderer to true transparency

Press 'f' to set the drawing mode to Flat Shading

Press 'g' to set the drawing mode to Gouraud Shading

The object can be rotated by dragging the mouse in the scene